Thursday, November 13, 2008

render tests and styling :D

doing tests on the office for rendering. This is almost full composite, the only thing it would need is the "godrays", but that is easy. Their are some minor issues. When optimizing the scene to render faster I used jitter with low antialiasing and that caused highlights to flicker in some areas. I also had a very quick occ pass which was too grainy and makes it seem like grain is floating. In general it was a good test. What I learned is things need to be moving in a render to see issues that might come up. Things that seem like good optimzation tricks can cause one image to look good but not a sequence of images. Over optimzation in those areas did not work. Ill have the file looked at by some people to see if the optimzations can be dealt with in other areas that do not affect the quality of the image. If not ill have to deal with 3-4min renders instead of the 2min ones I had. testing testing testing :)

oh yeah the video below does not show the issues so some of u might be like hmm.... it looks good why bother. becuase I want to make it badass.


Abyssus office render test from Rogelio Olguin on Vimeo.

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