 first rough test of normal maps done in xnormal still messy top is better normals. also tested how normals were taken in maya with a base metal shader.
 first rough test of normal maps done in xnormal still messy top is better normals. also tested how normals were taken in maya with a base metal shader.Tuesday, September 23, 2008
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Contact Info and Website
Rogelio Olguin 
E-mail
rogelioolguin@gmail.com
olguin_rogelio@yahoo.com
rogluin@sva.edu
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http://onlinewarriors.beyondunreal.com/
Christian Haniszewski
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chaniszewski@gmail.com
Website
http://zewski.blogspot.com/
rogelioolguin@gmail.com
olguin_rogelio@yahoo.com
rogluin@sva.edu
Website
http://onlinewarriors.beyondunreal.com/
Christian Haniszewski
chaniszewski@gmail.com
Website
http://zewski.blogspot.com/

 
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