Normal map testing done in xnormal making sure objects work well from high to low. by Christian Haniszewski
first rough test of normal maps done in xnormal still messy top is better normals. also tested how normals were taken in maya with a base metal shader.
Tuesday, September 23, 2008
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Contact Info and Website
Rogelio Olguin
E-mail
rogelioolguin@gmail.com
olguin_rogelio@yahoo.com
rogluin@sva.edu
Website
http://onlinewarriors.beyondunreal.com/
Christian Haniszewski
E-mail
chaniszewski@gmail.com
Website
http://zewski.blogspot.com/
rogelioolguin@gmail.com
olguin_rogelio@yahoo.com
rogluin@sva.edu
Website
http://onlinewarriors.beyondunreal.com/
Christian Haniszewski
chaniszewski@gmail.com
Website
http://zewski.blogspot.com/
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